GLLS Notes – Games in Libraries? Teach Me More

This workshop, led by Randy Christensen of Southern Utah University, presented a lot of great questions we should all be considering as we move to implement gaming as an educational and community-building strategy. It’s nice to get a little pragmatism mixed in with the enthusiasm – if nothing else, it’s a strong reminder that our “traditional” library still come into play.

The full list of questions after the jump. Lots of great food for thought.

How would you define gaming?
What possibilities exist beyond video games
Benefits of integrating gaming
Possible disadvantages of gaming in libraries
How do you think the adoption of gaming would affect the library’s image?
How Would you define active learning?
How can games fit into the active learning model?
Why are you here at GLLS?
Form that gaming could take in your library
How can games be used to improve library instruction?
What games for library instruction are available commercially?
(Highsmith library training game)
What type of instructional games can be used for older students (HS or college?)
We talk about info lit. is there such a thing as gaming literacy? how would you define gaming literacy?
What is MUSTY in libraries?
Is there a MUSTY weeding process for games?
How does experiencing a game differ from being asked a question?
What are the main things you need to do to build a game around an academic activity?
What do you need right at the beginning?
What can you do in an online situation to get people involved?
What do I do in my situation if it’s considered appropriate to implement games?

Sample Game Templates
PowerPoint Games: ($$)
Info Game – Austin Community college

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